* Paint in all the gears near the lever that raises the Fire Bridge to reveal a hidden alcove. * Ditto as above, but this time check out the left side. * Check out the alcoves along the upper level catwalks on the right side. * Thin out the wall just past the hippo to find this guy. * Paint in the platforms behind the giant giraffe. Free all the gremlins to use a retractable ledge. Paint in all the gears on both walls to lower the platform. * On a boat in the backstage maintenance area. * Repair the tea cup ride for Gremlin Tim. * Look around the courtyard for a toon door that can be thinned. Fling him into oblivion and all you'll get is some E-tickets. If you want the Gremlin Guardian pin, rescue the gremlin from the catapult. * Explore the secret room that opens after you shut down the mechanical arm. Finally, they're for sale at the Emporium for relatively cheap.įinally, I will be pointing out certain key DECISION POINTS within the game, and laying out exactly how certain choices will affect your ability to collect items during a single playthrough. Also, they tend to be hidden in the hub areas (Mean Street, Ostown, Ventureland and Bog Easy) instead of the action areas that close off after being beaten, so you'll have plenty of chances to backtrack and find them. One pin quest does require you to assemble 30 Power Sparks, but they aren't true collectibles, since there's no uniqueness factor: Any one is the same as any other. There are two points where the game offers you a choice of film projectors, and I will mark those locations. Just take your time to explore each film strip sequence, and you'll find the film reels. Those aren't covered here.)Īs long as you complete every pin quest, you will get all of the movies, with a single exception I'll note in Ostown. (On three occasions - at the Ticket Booth, in Ostown, and during a visit to Mean Street - the game requires you to free a gremlin to advance. The Gremlin Guardian pin is particularly demanding, requiring you to free every caged GREMLIN in the game. But at 1,000 E-tickets a pop, it's definitely better to find them yourself than to have to buy them, so they're included here. The PARTS to assemble Animatronic Goofy, Daisy, and Donald don't have to be collected, strictly speaking. Where certain pins require you to collect multiple components scattered across different maps, I'll track those as well. This guide will have four main categories of collectible, starting with the game's main goodies: PINS and BONUS CONTENT. Since the game closes off so many areas after you've passed through them, it can be very frustrating to go all the way "around the horn" just to get back to a room that's one projector screen behind you. The basic purpose of this list is to allow a gamer to know he has gathered every possible item from a particular map before moving on. I also thumbed through the Prima game guide for a few minutes at Wal-Mart to fill in a few blanks. I particularly benefited from Phil Hornshaw's walkthrough on GameFront, the Pins list by "Ben" at Feed the Gamer, and a very helpful list of Gremlins compiled by user AlbertWeskerUMB at the GameSpot forums. It's a combination of information from my own memory after 5 playthroughs (yes, I officially have no life), with LOTS of details I don't recall culled from multiple sources. I decided to assemble a complete list of the game's collectibles to fill that gap. I have found lists of certain categories of items, and walkthroughs that don't cover everything. There are some very helpful online sources of Epic Mickey information, but I haven't found one that points out all the game's collectibles in a chronological format.
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